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  • This is a
  • Just a demonstration of my implementation of Craig Reynold's
  • This is a tutorial on how to
  • Watch at 4k to avoid YouTube compresion! Each agent is only aware of other agents in close proximity (range shown at 0:40) and ...
  • Learn how to code

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Modeling flocking Trying to create some I do not own this. All credit goes to Craig Reynolds, who developed the In this coding challenge, I create a

C++/OpenGL/GLSL, using instanced rendering, compute shaders, spatial hashing (which create some artifacts for now because ...

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