Introduction to Coding Adventure Compute Shaders

Let's dive into the details surrounding Coding Adventure Compute Shaders. In this

Coding Adventure Compute Shaders Comprehensive Overview

I tried creating a custom ray/path tracing renderer. Featuring: maths, This... is text! Let's Let's do some more ray-tracer

A small exploration of an algorithm inspired by ants, and some little experiments into simulating some of the behaviour of ants and ...

Summary & Highlights for Coding Adventure Compute Shaders

  • Let's try to convince a bunch of particles to behave (at least somewhat) like water. Written in C# and HLSL, and running inside the ...
  • ... In Unity: http://three-eyed-games.com/2018/05/03/gpu-ray-tracing-in-unity-part-1/
  • This is a presentation
  • My attempt at
  • I got a bit tired of my simple heightmap-based planets and decided to experiment with generating them using the Marching Cubes ...

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