Exploring Tiny Combat Arena Collision Physics

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  • In the next patch, the guns have been adjusted lightly to do most of their damage through explosive damage rather than direct ...
  • I've been continuing work on the flight model. It's getting very close to "good enough". I'll probably release a
  • The thumbnail is misleading because I used some debug commands to blow up a bunch of vehicles.
  • You're going to burn though a lot of gun ammo if your mission requires destruction of buildings. I should probably add proper air to ...
  • Finally happy with the missile

In-Depth Information on Tiny Combat Arena Collision Physics

Hitting things makes parts fall off. Dragging them along the ground damages them too. The physical part of destruction is pretty ... There's no sound because this is secretly a gif. One of the great benefits of a unified flight model, is a unified damage model. AI aircraft now handle Player can be destroyed and then the game ends! I had to do a lot of tweaking to the way the damage model works, because it's ...

Danger zoned 4 Migs and attempted a cinematic landing. It is very hard to control the Harrier with the flyby camera!

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